

not as much as the first, but it certainly isn't a dull ride. Now, let it be known that the game still is fun. Soon after, the pace slows some, and from then on, it varies, like the first, between intense situations where fast and exact actions are the difference between life and death of the fair Prince, and times where you simply have to find your way, and solve puzzles that require as much thought as good reflexes. This sets the standard for the more difficult game right away. In fact, unless you react instantly and act fast(and right), the Prince will meet his untimely demise within mere seconds of the game starting. The game throws you right into the action from the moment you start playing, you're in an intense situation. I would advise anyone to play through the first game before trying their hand at this one, because this seems to go by the idea that anyone playing had played the first prior to this, and still remembers everything. In fact, while it does give you a chance to get acquainted(or re-acquainted) with the interface and the controls, the game pretty much starts at a difficulty similar to the one the first reached by the end. in this sequel, it reaches that point within the first few levels. The first game was challenging, but seldom to the point of frustration. The threshold for how much your hand-to-eye coordination has gone down some, and, I'm sorry to say, a lot of the fun factor went with it. with this game, too much of the time, I was just trying to finish the current level. I found myself playing with the traps in the first game, challenging them to get me, and generally having fun. Simply moving the prince takes more effort. The first runs a lot smoother here, the animation is almost downright choppy, sluggish. resulting in a game that has shortcomings which are more obvious than the one it follows. This seems to forget that fact, and pushes far too hard. From the beginning, I could tell that this was different the first pushed the limit for what could be done at that time in games, but maintained a genuine sense of realizing that the industry was still young.

I remember finding out about this game, and being excited to play the successor to one of my favorite gaming experiences. Narrator: And so the young lovers were wed and they lived happily, well for eleven days. Narrator: When he learned of his Viziers treachery, the grateful Sultan offered riches, but the stranger requested just one reward. Narrator: Seizing power, Jaffer had his rival thrown into the dungeons, but the young man escaped and struck down the evil magician.

This did not please the Sultans Grand Vizier Jaffar who meant to marry the princess himself. Narrator: In his absence, the princess fell in love with a young traveller who climbed the palace wall to see her. Now it happened that the Sultan left his kingdom to fight in a foreign land. Narrator: In ancient Persia, there lived a Sultan who had an only daughter, whose beauty was like moon rise in a clear heaven.
